Posts Tagged 'multiplayer'

Mass Effect 3 demo to include temporary Live access

Posted on February 2 2012 by Igg

As many of you may know, Mass Effect 3 is including a multiplayer component, and the demo for said component is set to hit February 14th. Fortunately for people who refuse to pay for Xbox Live, Microsoft is launching a joint promotion with BioWare, allowing everyone to join in on the fun for a “limited [...]

Rage: Campaign Edition available on Mac for your pleasure, anger

Posted on February 2 2012 by Igg

Rage has officially launched on Mac with the Campaign Edition, which includes the complete single-player campaign, the Wasteland sewer missions and Anarchy Edition content for $40. Rage: Campaign Edition is available through the Mac App Store, publisher Aspyr’s Game Agent, and other Mac retailers (excluding Steam, it seems). Obviously Rage: Campaign Edition doesn’t include multiplayer, [...]

Ticket to Ride Pocket updates, adds asynchronous mode

Posted on February 2 2012 by Igg

Ticket to Ride Pocket has added a major update to the train baron simulator, allowing for asynchronous gameplay. Track-layers can now conduct up to four games at once using the new multiplayer mode. The game also now permits play across iPhones, iPod Touch and iPads in local mode across Bluetooth, WiFi and telegraph wire. “This [...]

Meet The Operation Raccoon City Teams

Posted on February 2 2012 by Igg

Where are the Craigs and Johns and Alecs and Adams and Jims? Capcom wants you to get to know the people that’ll be stalking the streets in their Left 4 Dead-ish multiplayer shooter, Resident Evil: Operation Raccoon City. Their first defence against the undead: they’re too busy laughing at their names to bite them. “Lupo”, [...]

Mass Effect 3 Demo Includes Free Xbox Live Gold [Mass Effect]

Posted on February 2 2012 by Igg

Read more on Kotaku:

Crysis’ Developers New Online Gaming Service is OnLive + Skype + Facebook [Video]

Posted on February 2 2012 by Igg

Read more on Kotaku: More »

Syndicate will not have an online pass, EA confirms

Posted on February 2 2012 by Igg

<!–EA will break with tradition when Syndicate launches later this month. EA Partners executive producer Jeff Gamon told Eurogamer that Starbreeze’s reboot would ship without an online pass, in the hopes of lowering the barrier of entry for the game’s multiplayer side. “We want as little resistance or barriers to entry as possible,” Gamon said. [...]

EA: No Online Pass for Syndicate [Syndicate]

Posted on February 1 2012 by Igg

Read more on Kotaku:

Open Your Mind to Syndicate’s Chip-tastic Ways [Video]

Posted on February 1 2012 by Igg

Read more on Kotaku: In the bleak corporate future of Syndicate, an intracranial DART 6 chip brings you before the “gateway into ultimate consciousness.” This infomercial oozes Snow Crash-esque fiction, and know that in-game, you can toggle this augmented reality on and off. It coats your environment in a weird topographical aesthetic, highlights friends and [...]

First Look: War Of The Roses

Posted on February 1 2012 by Igg

Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, [...]