Archive for the 'R.P.S' Category
Buffing The Bonehoard: Fixing GOG’s Thief

Now that my initial excitement has waned to a deep, purple coloured throb in the centre of my soul, the stark reality of GOG.com‘s Thief port has settled in. It runs, which is the big step up from my original version, but it’s not widescreen, the resolution is stamp sized, and it’s a bit grimy. [...]
Fus Ro Mod! Skyrim’s Creation Kit In Action

Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below. [...]
Ian Football, Day 2: Gardening

I am playing Football Manager 2012. I have never played Football Manager before. I only know a bit about football. I’m a bit scared. This post is in character as Ian Football, newly-crowned manager of Worcester City Football Club, a team deemed to have suffered a “32 year barren spell.” The first in this series [...]
First Look: War Of The Roses

Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, [...]
The SuperMes: Arch Social Criticism?

I’m not sure whether Channel 4′s The SuperMes is an extremely extensive advert for The Sims 3, or an arch criticism of the nature of reality television. Either way, it’s a man commentating over edited footage of the game, in an attempt to create a Big Brother-style narrative. You can see the first episode, spotted [...]
Know Your Enemy: Firaxis On XCOM, Part 1

They did it. They really did it. As we unexpectedly discovered last month, Firaxis are remaking/reimaginging the original X-COM, the 1993 title that is quite rightly often hailed as the greatest game ever made. Recently, I had a long chat with XCOM: Enemy Unknown’s lead designer Jake Solomon – in this first of three parts, [...]



