Archive for the 'GameIndustry.biz' Category

News: Digital Capital ready to fund digital games

Posted on February 1 2012 by Igg

Swiss company Digital Capital has launched itself as a “funding vehicle” for digital games, offering funding to mobile, console and PC developers. “With the growth of digital distribution there are so many opportunities for investors,” said co-founder and veteran business advisor Todd Tribell. “Our focus will always be on quality, with the sole aim of [...]

News: DeNA joins forces with Chinese internet service provider

Posted on February 1 2012 by Igg

DeNA has signed a deal with Chinese internet company Baidu to promote the Mobage platform. Chinese Android phones using the Baidu Yi OS and marketplace will soon feature a dedicated category for DeNA’s Mobage titles. “Through this alliance, DeNA plans to expand the Mobage user base in China, thereby providing an increasing range of opportunities [...]

News: Channel 4 Education launches Sims 3 show

Posted on February 1 2012 by Igg

Channel 4 has launched a new online show, SuperMes, which was created by UK production company Somethin’ Else using The Sims 3. “It’s no surprise a game like The Sims 3 can be put to such creative use, but we are still incredibly excited by this truly novel use of our world-beating technology,” said Claire Ridley, UK [...]

News: Nexon and Nexon Mobile to merge

Posted on February 1 2012 by Igg

Korean gaming companies Nexon and Nexon Mobile have signed a new merger deal, which should be completed by April. The company hopes to grow its mobile market share both locally and internationally, and take full advantage of the two affiliates’ existing IPs. It’s planning 10 new titles in 2012. Read more…   Read more on [...]

News: Bungie hands over Halo to 343 Industries

Posted on February 1 2012 by Igg

Bungie will complete the handover process for Halo on March 31, passing responsibility for the iconic shooter series to Microsoft’s internal studio 343 Industries. “All live Halo data will be managed by 343 Industries, and Bungie will no longer be able to update game stats and player service records, to host new user generated content, [...]

News: Zynga: We define innovation differently

Posted on February 1 2012 by Igg

Zynga CEO Mark Pincus has lashed out at the developers who’ve accused the company of copying their games, arguing there are only a small number of truly new games. “We think there is a massive body of work in the video game industry that is going to be reimagined for decades to come in a [...]

News: GAME: We have no immediate stock problems, staff are being paid

Posted on February 1 2012 by Igg

UK retailer GAME has denied reports that it will not be stocking Friday’s new releases in its stores, reassuring customers that it has no immediate problems with obtaining stock. Stories had arisen which suggested that GAME’s recent problems with credit insurance had lead to it not being able to pay for stock, which publishers were [...]

News: Konami Europe gets new president

Posted on February 1 2012 by Igg

Konami has appointed Shinji Hirano as its new president of Europe. Hirano was most recently president of the US business, and now overseas all European operations from headquarters in Germany. “I am proud and delighted to have been given this challenge,” offered Shinji Hirano. “I am keen to support the diversity the European territories offer, [...]

News: More than 170 jobs axed at THQ – rumour

Posted on February 1 2012 by Igg

More than 170 staff have been cut from THQ in its most recent round of layoffs, including vice president of technology Mark DeLoura. That’s according to IGDA’s Kevin Dent, who claims the company is about to detail the cuts in the same week it will reveal financial results for the third quarter. Last week THQ [...]

News: Kixeye: "You can’t do game design through data exclusively"

Posted on February 1 2012 by Igg

Kixeye’s Will Harbin has struck out at companies which he sees as relying too much on metric data and A/B testing, saying that creativity must be the primary motivator for innovative game development. Speaking in an interview with GamesIndustry.biz today, Harbin said that, whilst data can prove to be a valuable tool for fine tuning, [...]